Ruins of Myth Drannor Saves, Crashes, and Known Issues
Save corruption reports, soft-lock rumors, uninstall history, and remaster bug fixes—what is community-sourced vs official (checked 2026-11-07).
FAQ
Are save games reliable in the 2026 remaster?
What was the infamous uninstall bug?
Does autosave still cause soft locks?
How should you back up saves?
Do Original 1.4 saves work in the remaster?

What save and crash problems did the original game have?
The 2001 PC release earned a lasting reputation for bugs and unstable saves in contemporary reviews summarized on Wikipedia (checked 2026-11-07). Community walkthroughs treated manual reload as normal dungeon tactics—not a meta exploit—because fights could swing on dice variance (GameFAQs AIssil Combat hints, Original (2001)).
Documented Original pain points re-surfaced during the 2026 pre-launch Steam forums:
| Issue (reported) | Source type | Version tag |
|---|---|---|
| Save corruption | Reviews + wiki summary | Original (2001) |
| Floor collapse areas reloading with party stuck mid-air | Steam discussion, BanchiKendzi 2025-07 | Original report; remaster fix Unverified |
| Uninstaller deleting wrong files on unpatched 1.0 installs | Wikipedia + community; SNEG reply 2025-07-23 | Original hazard; remaster based on 1.4 per PNill 2025-10-22 |
| Ultimate Weapon room crash on VM + XP setups | Steam thread 2025-07-15 | Original report; remaster Unverified |
We do not publish step-by-step “crash fix” recipes pulled from memory or unofficial trainers. For 2001 retail on modern Windows without the remaster, community tools such as dgVoodoo2 or DxWnd appear in PCGamingWiki summaries (Original compatibility only)—out of scope unless you own the legacy discs and accept unsupported tooling.
Retail patch chain notes (1.1 uninstaller before 1.4, etc.) also come from wiki summaries; the 2026 SKU is a separate installer.
What does the remaster officially promise?
Steam and GOG descriptions state the remaster fixes numerous original bugs and runs on modern hardware (Remaster (2026), checked 2026-11-07). SNEG does not ship a public, line-by-line bug list for the full game. SteamPeaks showed no post-launch retail patch by 2026-11-07—only Demo Patch #1 (2026-10-30) mentioning performance, controller inventory navigation, font crash, and text size settings.
Developer thread highlights (paraphrased with dates):
- sneg_pawel (2025-07-23): infamous uninstall issue addressed for release build.
- PNill / SNEG (2025-10-22): 1.0 uninstall problem fixed from 1.1+ onward; remaster grounded in 1.4 codebase.
- Demo discussions (2025-10-22): players reported tutorial room freezes and empty-room movement lock; staff asked for reproduction info.
- Same window: 5–10 hour save corruption reports—staff invited saves e-mailed to [email protected].
Whether those Demo-era issues persist in the 2026-11-06 gold build is Unverified in the remaster on this wiki—negative or positive GOG/Steam reviews after launch are anecdotes, not verified QA sign-off.

How should you protect saves? (Editorial)
Pairs well with /guides/beginner-guide/ habits (turn off turn timer while learning) and /guides/tips-and-tricks/ for tactical reload etiquette carried from Original (2001) design.
If corruption happens in the remaster, contact [email protected] with the file—the only official recovery channel we have from forum staff (community thread, 2025-10-22). We cannot confirm success rate.
Soft locks and progress loss players still mention
Pre-release Steam threads listed invisible interactables, House of Gems lightning traps, and floor collapse reload traps—SNEG deferred detailed fix lists until nearer launch (2025-07 threads). Unverified in the remaster each remained at 2026-11-07 without matching patch notes.
Demo players also reported tutorial hangs preventing movement or reload (2025-10-22). Demo Patch #1 targeted font crashes, not every freeze—do not assume tutorial fixes without a cited full-game patch.
For version-level expectations (what changed vs 2001 UI), read /guides/remaster-vs-original/ and /guides/legacy-mode/ before blaming crashes on “wrong” enhancement toggles—Unverified in the remaster as a root-cause diagnosis.
Where technical help lives elsewhere on this site
| Topic | Wiki page |
|---|---|
| Purchase platform, cloud flags | /guides/system-requirements-and-platforms/ |
| Deck / controller (not crash-specific) | /guides/steam-deck-and-controller/ |
| Combat settings if UI feels stuck | /guides/combat-settings/ |

Sources and what we haven’t verified
Sources: romd-facts-A A7, romd-facts-E E3/E4; Steam community threads cited in facts (2025–2025-10); SteamPeaks patches; Wikipedia; GameFAQs AIssil hints (Original).
Unverified in the remaster: Floor-collapse autosave trap, tutorial freeze, long-session corruption rate, Ultimate Weapon crash, and full parity with 1.4 retail stability on your specific PC.
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