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Ruins of Myth Drannor Saves, Crashes, and Known Issues

Save corruption reports, soft-lock rumors, uninstall history, and remaster bug fixes—what is community-sourced vs official (checked 2026-11-07).

11/7/2026 2026 remaster RoMD Wiki Editors Last updated: 11/7/2026 5 min read

FAQ

Are save games reliable in the 2026 remaster?
Store copy says many original bugs were fixed, but whether save corruption still appears in the full release is Unverified in the remaster. Demo-era players reported bad saves after 5–10 hours; SNEG requested copies at [email protected] (Steam discussion, 2025-10-22).
What was the infamous uninstall bug?
Original (2001) retail uninstallers could damage systems if versions were mismatched. SNEG staff said retail patch 1.1+ fixed uninstall behavior and the remaster is based on patch 1.4 logic (Steam thread, 2025-10-22). Treat Remaster (2026) uninstall as safer per developer—not lab-tested here.
Does autosave still cause soft locks?
A pre-launch thread described Original floor-collapse zones trapping parties after reload (BanchiKendzi, 2025-07). SNEG said fix scope would be announced nearer release. Whether that soft lock survives in Remaster (2026) is Unverified in the remaster.
How should you back up saves?
Editorial: keep manual copies of save folders and use distinct slots before risky fights—standard CRPG hygiene, not an official SNEG policy. Steam Cloud may help on Steam builds; verify files exist on disk after sync (Unverified in the remaster for reliability).
Do Original 1.4 saves work in the remaster?
No official statement as of 2026-11-07. Demo-to-full progression within the remaster is documented; 2001 retail import is Unverified in the remaster.

Main menu roster with four named default heroes on the stone platform and four empty party slots labeled at the bottom.

What save and crash problems did the original game have?

The 2001 PC release earned a lasting reputation for bugs and unstable saves in contemporary reviews summarized on Wikipedia (checked 2026-11-07). Community walkthroughs treated manual reload as normal dungeon tactics—not a meta exploit—because fights could swing on dice variance (GameFAQs AIssil Combat hints, Original (2001)).

Documented Original pain points re-surfaced during the 2026 pre-launch Steam forums:

Issue (reported) Source type Version tag
Save corruption Reviews + wiki summary Original (2001)
Floor collapse areas reloading with party stuck mid-air Steam discussion, BanchiKendzi 2025-07 Original report; remaster fix Unverified
Uninstaller deleting wrong files on unpatched 1.0 installs Wikipedia + community; SNEG reply 2025-07-23 Original hazard; remaster based on 1.4 per PNill 2025-10-22
Ultimate Weapon room crash on VM + XP setups Steam thread 2025-07-15 Original report; remaster Unverified

We do not publish step-by-step “crash fix” recipes pulled from memory or unofficial trainers. For 2001 retail on modern Windows without the remaster, community tools such as dgVoodoo2 or DxWnd appear in PCGamingWiki summaries (Original compatibility only)—out of scope unless you own the legacy discs and accept unsupported tooling.

Retail patch chain notes (1.1 uninstaller before 1.4, etc.) also come from wiki summaries; the 2026 SKU is a separate installer.

What does the remaster officially promise?

Steam and GOG descriptions state the remaster fixes numerous original bugs and runs on modern hardware (Remaster (2026), checked 2026-11-07). SNEG does not ship a public, line-by-line bug list for the full game. SteamPeaks showed no post-launch retail patch by 2026-11-07—only Demo Patch #1 (2026-10-30) mentioning performance, controller inventory navigation, font crash, and text size settings.

Developer thread highlights (paraphrased with dates):

  • sneg_pawel (2025-07-23): infamous uninstall issue addressed for release build.
  • PNill / SNEG (2025-10-22): 1.0 uninstall problem fixed from 1.1+ onward; remaster grounded in 1.4 codebase.
  • Demo discussions (2025-10-22): players reported tutorial room freezes and empty-room movement lock; staff asked for reproduction info.
  • Same window: 5–10 hour save corruption reports—staff invited saves e-mailed to [email protected].

Whether those Demo-era issues persist in the 2026-11-06 gold build is Unverified in the remaster on this wiki—negative or positive GOG/Steam reviews after launch are anecdotes, not verified QA sign-off.

Six heroes with colored selection rings explore a dark dungeon room with the bottom HUD and tab labels shown.

How should you protect saves? (Editorial)

Pairs well with /guides/beginner-guide/ habits (turn off turn timer while learning) and /guides/tips-and-tricks/ for tactical reload etiquette carried from Original (2001) design.

If corruption happens in the remaster, contact [email protected] with the file—the only official recovery channel we have from forum staff (community thread, 2025-10-22). We cannot confirm success rate.

Soft locks and progress loss players still mention

Pre-release Steam threads listed invisible interactables, House of Gems lightning traps, and floor collapse reload traps—SNEG deferred detailed fix lists until nearer launch (2025-07 threads). Unverified in the remaster each remained at 2026-11-07 without matching patch notes.

Demo players also reported tutorial hangs preventing movement or reload (2025-10-22). Demo Patch #1 targeted font crashes, not every freeze—do not assume tutorial fixes without a cited full-game patch.

For version-level expectations (what changed vs 2001 UI), read /guides/remaster-vs-original/ and /guides/legacy-mode/ before blaming crashes on “wrong” enhancement toggles—Unverified in the remaster as a root-cause diagnosis.

Where technical help lives elsewhere on this site

Topic Wiki page
Purchase platform, cloud flags /guides/system-requirements-and-platforms/
Deck / controller (not crash-specific) /guides/steam-deck-and-controller/
Combat settings if UI feels stuck /guides/combat-settings/

Vintage Myth Drannor city map on parchment with a d20 and d6 resting on the tabletop.

Sources and what we haven’t verified

Sources: romd-facts-A A7, romd-facts-E E3/E4; Steam community threads cited in facts (2025–2025-10); SteamPeaks patches; Wikipedia; GameFAQs AIssil hints (Original).

Unverified in the remaster: Floor-collapse autosave trap, tutorial freeze, long-session corruption rate, Ultimate Weapon crash, and full parity with 1.4 retail stability on your specific PC.

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